
PLATFORMS
Onimusha: Way of the Sword Mods and REFramework
Find the original REFramework project, understand game-build compatibility, and plan safe backups, installation checks and mod removal on PC.
Does Onimusha support REFramework?
Praydog's REFramework repository lists Onimusha: Way of the Sword among its supported games. It is a third-party modding framework, not a Capcom patch or a promise that every script works with every game update. Start at the author's GitHub repository, not a repackaged download advertisement.
This guide covers source verification and a reversible Windows PC workflow. Checked October 22, 2026; we have not installed or compatibility-tested a particular release. It is not a console mod guide, an endorsement of trainers, or a verified VR setup.
Framework, mod and Cheat Engine are different
| Term | What to check before using it |
|---|---|
| REFramework | The loader build and whether it supports your exact game version |
| A script or mod using the framework | Its own author, requirements, install location and uninstall instructions |
| Cheat Engine table or trainer | Separate software and provenance; framework support does not validate it |
| Official DLC | Store ownership and game requirements, not a third-party loader |
We do not maintain a verified Cheat Engine table or trainer download here. A search result calling something “safe” or “latest” is not a compatibility test. For official cosmetic purchases, use the outfits and sword appearances guide.
Before installing anything
- Confirm the unmodified game works. If it already crashes, start with PC troubleshooting.
- Record the game build, store, Windows and GPU driver versions. Keep a note of any existing loader or injector.
- Back up saves independently and preserve settings you may change. Do not use your only completion save to test a gameplay-altering script.
- Read the individual mod's supported versions, dependencies and known issues. A demo release is not evidence of full-game compatibility.
- Keep a file list for every addition. If an archive would replace an existing file, stop and identify who owns it before proceeding.
These are precautions, not a guarantee that third-party software cannot damage a save or conflict with another tool. Decline a download that asks you to disable protection, install an unrelated browser extension or enter a store password.
Author-documented REFramework installation
The repository links its stable releases and separate nightly developer builds. For non-VR installation, its README says to extract only dinput8.dll from the archive into the game folder. Use the store client's installed-files browser to locate your own installation instead of copying a path from another game.
Do not overwrite an existing DLL without identifying it. If you already use another injector, resolve the compatibility question through the authors' documentation first. A newer nightly is not automatically more stable for your setup.
After installing the framework alone, test a launch before adding any scripts. Then follow each mod author's instructions separately and test one addition at a time. This isolates conflicts and makes rollback understandable; it is not a promise that a particular mod will work.
Compatibility and startup problems
The author's issue tracker contains an Onimusha startup-crash report identifying nightly 01415, and a separate Proton/Wine startup-deadlock report. These are version- and environment-specific reports, not proof that all releases are broken or that a current fix exists.
If an update changes behavior, record both versions and compare an unmodified launch. A framework supporting the game does not validate every plugin, VR feature, Steam Deck configuration or graphics injector. Keep Windows advice separate from Proton-specific instructions.
How to plan removal and rollback
- Close the game before changing its files.
- Follow each mod's removal instructions, starting with the most recent addition. Move files to a clearly named backup outside the game folder rather than deleting unrelated folders.
- To stop loading the framework, move out the dinput8.dll that you added for REFramework, retaining a copy. Never remove a Windows system DLL or a file whose origin you cannot identify.
- Check your installation notes for additional scripts or plugins. Disabling the loader does not undo earlier save changes.
- Test the unmodified game, then restore only a known-working configuration if you choose to continue modding.
Store file verification may repair original files but should not be treated as an inventory of third-party additions. If a modified save no longer behaves as expected, stop saving over it and consult the mod's documentation before using your independent backup.
Original sources
- Praydog: REFramework README and release links
- Author's tracker: Onimusha startup crash, issue 1825
- Author's tracker: Proton/Wine startup deadlock, issue 1827
No mod download is hosted by this site. For normal gameplay progression without third-party changes, see New Game Plus and Carnage.
