
PLATFORMS
Onimusha: Way of the Sword on PS5
Compare Onimusha PS5 and PS5 Pro performance modes, 30/60 fps targets, 44 GB storage guidance, 120 Hz caveats, DualSense and HDR support.
Quick answer
The PS5 version was released on September 4, 2026. Official regional listings mark it PS5 Pro Enhanced, support one player, Offline Play and Remote Play. A Japan Capcom FAQ lists 44 GB or more required space. That is not an exact download or worldwide install-size figure.
Dynamic store fields checked September 8, 2026. The exact retail build represented by third-party performance measurements was not found.
PS5 vs PS5 Pro at a glance
Looking for a 60 fps mode? Begin with Performance on the correct console row below. The cited test describes a target, not an all-scene lock. PS5 Pro Enhanced is a platform feature label; it does not promise that every mode combines ray tracing, native 4K and 60 fps.
If you are deciding which console row matters, start here: the base PS5 and PS5 Pro both have Quality and Performance paths in the tested material, while the Pro sample adds ray-traced reflections in Quality and PSSR reconstruction in Performance. The official store label confirms PS5 Pro Enhanced, but it does not itself define frame-rate targets or internal resolution.
For storage planning, use 44 GB or more as the verified requirement boundary rather than treating it as an exact download size. For display planning, treat the uncapped 120 Hz path separately from a guaranteed 120 fps mode.
Release, price and physical evidence
The earlier September 25 date was superseded by Capcom's change to September 4 and should appear only as release-history context.
| Region / entry | Standard | Deluxe | Premium | Physical evidence |
|---|---|---|---|---|
| US PlayStation Store | $69.99 | $79.99 | $89.99 | Not established by this listing |
| Hong Kong official page | HK$518 | HK$598 | HK$668 | Not established by this listing |
| Japan e-Capcom / FAQ | Not retained | Not retained | Not retained | Official PS5 physical entry; package/download listed |
Prices are dated snapshots with no currency conversion. The Japan entry does not prove a global physical SKU or the contents of every disc edition. See the steelbook edition guide for collector-product boundaries.
Storage, installation and offline play
| Field | Confirmed | Not proven |
|---|---|---|
| Required space | 44 GB or more in the Japan FAQ | Exact download, peak install, day-one update or global parity |
| Offline Play | Listed | First authorization and indefinite offline behavior |
| Remote Play | Listed | Every connection and device condition |
| Preload | Not found | Date or start time |
Reserve additional room for updates, complete download and authorization while online, and test offline launch on the actual account and console. System-level console-sharing guidance is not a game-specific DRM test.
Base PS5 graphics modes
| Path | Frame-rate behavior | Internal-resolution observation | Reflections | Boundary |
|---|---|---|---|---|
| Quality | About 30 fps target | Basically native 4K in tested material | SSR | Third-party final sample; not all-scene guarantee |
| Performance | About 60 fps target | Dynamic range about 1440p–2160p | SSR | Not locked frame rate or fixed resolution |
| 120 Hz / uncapped | Uncapped | Complete range not established | Not established | Not locked 120 fps; VRR unconfirmed |
PS5 Pro enhancements and modes
| Path | Frame-rate behavior | Internal-resolution observation | Reconstruction / reflections | Boundary |
|---|---|---|---|---|
| Official status | Not specified | Not specified | PS5 Pro Enhanced tag | Tag alone does not define modes |
| Quality | About 30 fps target | Basically 4K in tested material | Ray-traced reflections | Third-party sample, not official guarantee |
| Performance | About 60 fps target | 1296p captured sample | PSSR; cleaner/stabler than Base Performance in tested sample | 1296p is not a fixed whole-game value |
| 120 Hz / uncapped | Uncapped | Complete range not established | Not established | Not locked 120 fps; VRR unconfirmed |
Choose using the correct console row and whether the display accepts a 120 Hz path. Treat 2160p output compatibility separately from internal rendering, and do not assume any mode is universally best.
DualSense, audio and display features
| Feature | Confirmed detail | Boundary |
|---|---|---|
| Haptic feedback | Officially supported | Per-action behavior and settings not fully mapped |
| Adaptive triggers | Bow and Rift actions can convey resistance | Do not extend the example to every weapon |
| Controller speaker | Some effects use it | Device route and volume controls not fully documented |
| 3D Audio | Officially supported | Complete device and mix path unknown |
| Video output | 720p, 1080p and 2160p listed | Output compatibility is not internal rendering resolution |
| HDR | Confirmed | Calibration and peak-brightness behavior unknown |
Trophies and 20 manual plus 1 autosave slot are confirmed in the Japan FAQ context. PS5 provides system-level cloud storage, but title-specific cloud-save behavior is not established. Cloud streaming is a separate service from cloud saves.
Frequently asked questions
Is it PS5 Pro Enhanced?
Yes, official regional listings carry the tag. Specific modes above come from a third-party final-version sample.
Does 120 Hz mean 120 fps?
No. The evidence describes an uncapped path, not a locked 120 fps mode. VRR is unconfirmed.
Which PS5 mode should I try first?
For responsiveness, start with Performance. If image detail matters more to you, compare Quality in the same scene. Use the base PS5 table for a base console and the Pro table for a Pro; do not transfer a measured resolution from one to the other. The comparison above retains its launch-sample limits.
How large is the PS5 download?
Only a Japan requirement of 44 GB or more is verified. That is not the exact download or peak installation size.
Can it be played offline?
Offline Play is listed, subject to system authorization and conditions not fully established here.
What are the PC requirements?
See the separate PC guide so console and PC technical fields remain distinct.
